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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000510
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Text File
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1998-04-08
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2KB
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46 lines
FITini
//---------------------------------------------------------------------------
//
// MapIcon: Sensor Artillery Strike Indicator
//
// BASE ID: 58
//
//---------------------------------------------------------------------------
[ObjectClass]
l ObjectTypeNum = 12
[Artillery]
st ArtillerySpriteName = "airstrk" //Name of Sprite .SHP file with waypoint icon in it.
ul StartFrame = 0 //Frame to start at
ul FrameCount = 30 //Number of frames of animation.
f FrameRate = 15.0 //Frame Rate to playback animation at.
f NominalTimeToImpact = 0.0 //Time it takes strike to arrive.
f NominalDamage = 0.0 //Points of Damage per hit.
f nominalMajorRange = 0.0 //This is in Meters
f nominalMajorHits = 0.0 //Number of hits inside Major Range
f nominalMinorRange = 0.0 //This is in Meters
f nominalMinorHits = 0.0 //Number of hits inside Minor Range
f NominalSensorTime = 120.0 //Duration of sensor activity.
f NominalSensorRange = 2000.0 //This is in meters. Decays at linear m/s rate.
f fontScale = 1.7
f fontXOffset = -15.0
f fontYOffset = -5.0
ul fontColor = 242
[ObjectType]
st Name = "SnsStrike" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 58 // ID number for this mech type
l Appearance = 0x00000000
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = -1 // Object Class Number of explosion
l DestroyedObject = -1 // Object Class Number of Destroyed shape
f ExtentRadius = 0 // Extent Radius in Meters (0 Can't hit hit ever)
FITEnd